- Public name
- VillAIgence
- Minecraft Java
- 1.21.1
- Java
- 21
- Primary package
- Fabric
- Compatibility build
- NeoForge
- Persistent context
- Memory 2.0 + Operator Lore
- Historical installed checkpoint
- 0.1.20 partial PASS
- Current published candidate
- 0.1.23+1.21.1
- Automated installed boundary
- production-JAR startup + restart PASS
- Cumulative manual acceptance
- pending
Ручная проверка
Installed 0.1.20 cumulative acceptance
Состояние: accepted
Что подтверждает: Exact 0.1.20+1.21.1 installed acceptance ended as a partial PASS, not a full release acceptance. Text, STT, Chat, TTS, Voice Chat, Operator Lore scopes, restart, rollback-world loading and most synchronized gameplay scenarios passed. Release defects remained: an NPC became trapped in water and drowned; a filled grave broken with Silk Touch disappeared without an item; embedded identity reported a snapshot; and one Chat request took approximately 272 seconds.
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Ручная проверка
Installed 0.1.21 startup blocker and safe rollback
Состояние: failed
Что подтверждает: Exact 0.1.21+1.21.1 failed during startup before world and gameplay acceptance because MixinTombstoneBlock could not resolve the production getDrops target. The operator rolled back to 0.1.20; six persistent file hashes matched, the server reached STARTED, TCP 25565, UDP 24454, Voice Chat and monitoring recovered. This failure remains historical negative evidence and is not erased by later automated correction.
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Автоматическое доказательство
Corrective PRs #99–#102
Состояние: merged
Что подтверждает: PRs #99–#102 preserve vanilla water path positioning, retain filled-tombstone data, enforce exact embedded release identity and replace the production-unsafe tombstone Mixin with direct owned-source wiring. Exact-head repository, Fabric/NeoForge, remapped-package, security and applicable supply-chain gates passed.
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Автоматическое доказательство
M11 Phase A risk-based acceptance PR #103
Состояние: merged
Что подтверждает: PR #103 introduced a validated 28-scenario acceptance catalogue and seven isolated real-server Fabric GameTests covering MCA navigation wiring, NPC-to-tombstone-to-NPC identity and inventory preservation, real Silk Touch filled-grave drops, an empty-grave negative control and deterministic water-navigation properties. This is development GameTest evidence, not production-JAR startup or cumulative operator acceptance.
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Автоматическое доказательство
M11 Phase B production-JAR acceptance PR #104
Состояние: merged
Что подтверждает: PR #104 installed the exact remapped Fabric candidate into an isolated production server outside the Loom development classpath. The candidate reached the ready marker in two separate JVM runs, stopped cleanly, saved the world and exited with code 0. memory.json, memory2.json, semantic-memory.json, relationships.json, voices.json and operator-lore.json retained identical relative paths and SHA-256 values across restart. Test fixture code was excluded from the distributable JAR. This automated proof does not complete real-provider Text/STT/Chat/TTS, two-client, focused live water/grave or product-owner cumulative acceptance.
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